GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .

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The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core GURPS rules.

These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

Privacy Policy Contact Us. Every description includes methods of working the skpers into an ongoing campaign, with emphasis on both super-careers and secret identities.

Preview of the PDF. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign.

The supplement offers additional rules and options for characters with superpowers. Power Groups were retained as an optional system. Here are complete character descriptions for 46 new supers: Supertemps — Call Supertemps, the world’s only metahuman employment agency! The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. Focused on drama and characterization, it provides:.


Deathwish — A rock-and-roll supers adventure! Privacy Policy Contact Us. Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals!

Sean Punch pages. Surf our site for the files you want. Costumed crusaders fighting against the forces of evil. Four adventures give you a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. Again, the latest version has mostly better art, though still uncolored. Written by William H. Views Read Edit View history.

Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! By using this site, you agree to the Terms of Use and Privacy Policy.

From Wikipedia, the free encyclopedia. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. Focused on drama and characterization, it provides: Read the Designer’s Notes for free on Pyramid!

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and vurps formats, for GURPS — as well as many of our other game lines. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. The characters range in power from to points and include detailed power variations from to points. GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.

Mixed Doubles — Pair off with nearly fifty new characters! The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Gyrps effectively rules the gurls and uses superhero teams to keep the peace.

Privacy Policy Contact Us. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them!

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GURPS Supers

Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. Another criticism of the original guprs was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers yurps too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.

The descriptions include powers, skills, quirks and background, including history, personality and battle tactics. Gueps Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World.

GURPS Supers: Mixed Doubles

Retrieved from ” https: Sean Punch pages. Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. Surf our site for the files you want. Pages using deprecated image syntax. Surf our site for the files you want.

The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. Sean Punch black-and-white pages, softcover. School of Hard Knocks — You thought your high school was tough. Preview of the PDF Bibliography. This page was last edited on 12 Aprilat