Elves in fiction - Wikipedia
For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details by Anne Gray McCready (Editor). out of 5 stars. FOR5 Elves of Evermeet (2e) - For many years, Evermeet has remained a mystery, known Watermarked PDF + Softcover Color Book (Standard Heavyweight) Author Anthony Pryor wrote extensively for TSR from to get Book file PDF Ribbon Of Darkness The Trouble With Elves Book December 19th, - This is the official website for Jet Mykles author The 94 Most Badass Soldiers Who Ever Lived Cracked com can find it here.
And sure, this is basically unavailable to PCs since only high-level wizards with extremely high Intelligence and Wisdom can become high mages and the training takes decades, but I like the concept and appreciate that it's in here. Elves of Evermeet by Anthony Pryor And, it is hard to compare to this book, really. The book is great, in that it weaves in and out of different plots, which is elves of ever meet plot of the book itself!
The characters are all mostly excellent. In theory, there should have been a lot of misses here. Well, surprisingly, there is. I think it takes special permission by the Queen and the island Council for any non-elf not part of the sylvan or elven races or what Kentinal mentioned to enter the island, even so, the non-elven visitor would do wise to watch every direction he is going on that elves of ever meet.
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Island of the Elves We have fostered trust, recruited loyalty, and gathered the faithful. Past publications have revealed that Evermeet is rules by Queen Amlaruil, and that her husband Zaor was murdered decades ago. Beyond thislittle is known. Beyond this, little is known.
Early on, the High Elves colonized large parts of the Warhammer world, but following the rise of the Druchii called "Dark Elves" by others than themselvesa fascistoid movement of corsairs and slaversthe High Elves were plunged into civil war and their power greatly faded. Most of the elves who decided to stay in the colonies took up residence in the deep forests of the Old World, and with time became known as Wood Elves Asrai.
The Wood Elves combine aspects of both in their behaviour, seeming fickle, capricious and dangerously inconstant to outsiders.
Further, while they may bear physical similarity to the works of Tolkien, GW writers have stated on a number of occasions that their elves where based on the works of Poul Anderson. Within The Elder Scrolls universe, both the "Dwarves" Dwemer, who are not actually of short stature and the Orcs Orsimer are elven-derived races.
Azeroth, the fantasy world of the Warcraft computer game series originally featured elves similar to the Warhammer High or Wood Elves. The series introduced the naturalistic purple-skinned Night Elves in Warcraft IIIwho were portrayed more favorably than traditional dark-skinned elves. These elves descended from a tribe of the now extinct Dark Trolls ; other races of elves descend from the Night Elves.
Despite starting off as magic practitioners, they eventually abandon the use of magic and focus on the powers afforded to them over nature.
The High-Elves, outcast of the Night Elves, face the destruction of their kingdom, Quel'Thalas, and its capital, Silvermoon, at the hands of the Scourge. The survivors are thereafter known as Blood Elves and, due to the destruction of the magically-powerful Sunwell, become aware of their magical addiction. This faction was at one point part of the alliance alongside the humans, but abandoned the alliance following the events of WarCraft III.
During the events of World of Warcraft: Legiontwo new factions of elves, the Nightborne a subspecies of Night Elf with an affinity for arcane magic and the Void Elves Blood Elves who have embraced the power of the Voidwere introduced. Nevendaar, the world in the game Disciples II: Dark Prophecy and its expansions features a nation of elves called the Elven Alliance, consisting of the Noble Elves and the Wild Elves, both created by their god Gallean.
Dark Age of Camelot features elves as a playable race in the realm of Hibernia. RuneScape features elves as a race in the game's fictional world of Gielinor. They dwell to the west in the land of Tirannwn. Elves once inhabited much of the Kingdom of Kandarin under Queen Glarial and King Baxtorian, but following the death of Glarial and the disappearance of Baxtorian, retreated west over the mountains, and their continued presence in the world has passed out of the common knowledge of most other races.
Some elves mistrust humans, dwarves, gnomes and trolls, and humans may not enter their capital city of Prifddinas. One elf dwells within the Champions' Guild as the elven champion, while a number of elves serve in the Army Recruitment and Mobilisation Society as formidable wielders of magic.
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The 'dark elves' of the Iorwerth clan have taken over the elven capital of Prifddinas and turned against the elves to serve a "Dark Lord". Members of the Iorwerth clan are also present in and under the supposedly plague-stricken human city of West Ardougne, disguised as plague doctors.
There are also some remaining elves of the other clans, who are now forced to hide as they fight to take back power, and now reside within the hidden lodge of Lletya, as well as within other small camps and areas across Tirannwn.
In the Heroes of Might and Magic series, Elves are divided into two sub-species: Wood Elves are from the wooded kingdom of AvLee which lies in eastern Antagarich. They are descendants and cousins of the Vori elves. Vori Elves or "true elves", are from the icy isle of Vori, which lies north of the continent of Antagarich in Heroes of Might and Magic 3 and its expansions. Grief is the result of living an endless life, while watching tragedy, death and destruction unfold. Elves who advance their Grief attribute past a certain point, wither away, or pass on to the West.
Elves in Burning Wheel are otherwise much like their Tolkien counterparts.
The science fiction role-playing game Fading Suns features the fictional extraterrestrial races of the Ur-Obun and the Ur-Ukar, which are essentially science fiction renditions of elves and dark elves somewhat akin to the Eldar and the Dark Eldar in the setting of Warhammer mentioned above.
In the highly popular role-playing game Perfect World International elves are portrayed as winged elves. The Winged Elves have small wings on their head only for appearances and wings on their back for which they can use to fly to certain places. The Winged Elves are in tune with nature and use magic or bow and arrows. The Winged Elves reside in the City of the Plume, a unique city filled with trees where most of the houses are built in trees.
The Tales series of video games features elves in some of its titles, including Tales of Symphonia and Tales of Phantasia. Tales of Vesperia also features a race of elf-like beings known as Krityans.
Countering the Tolkien tradition[ edit ] Conversely, elves of the Tolkien mould have become standardized staple characters of modern fantasy to such an extent that breaking the norms for how an elf is supposed to be and behave has become an end in itself. Wendy and Richard Pini 's Elfquest comics and novels have elves descended from a shapechanging spacefaring race, adapted to the world where they were stranded first by magic, then in part by a shapechanger crossbreeding with wolves, and breeding that bloodline with some of the original elves.
Elves in fiction
The resulting wolfrider elves are diminutive in stature and have a neolithic culture trading few metal items with other races. An early example of this would possibly be the Krynnish elves of the Dragonlance series. Although superficially similar to standard fantasy elves, these elves were much more morally ambiguous and less consistently sympathetic, and were prone to blaming humans for any calamities which occurred in the world, as well as engaging in periodic bouts of genocidal conflict.
The parodical Discworld novels by Terry Pratchett feature extradimensional creatures called elves that go back to the old myths of cradle-robbing fairies. The Discworld elves have no imagination or real emotions, and therefore such things as children, artists and musicians fascinate them.
They also have copper based blood and are extremely vulnerable to iron as it disrupts their finely tuned magnetism-based sensesand therefore use stone-headed elf-shot for their arrows. Though actually only vaguely humanoid in appearance, they bewitch humans with their "glamour", making themselves seem incomparably fair and godlike, and worthy of worship. Eventually, they subdue us through sheer charisma, and only strength of mind and avoiding superstition which they feed on can keep them at bay.
Elves in Pratchett's world represent the dangers of submitting oneself uncritically to the supernatural or to the superficially attractive which would probably include a substantial amount of modern obsessions. Pratchett describes them like this: